Thanks guys

At the moment I have no plans to add differences between 32/64 bit and/or multi-/single core systems. Right now all I care about is to have a game that is playable on a machine running directx9. I'm using Jarrod's PyroGine, which is Windows only.

The tech behind this game is very much different than what I used in my tutorials. A huge change is that I'm not bound by tiles anymore. That also means collision detection is completely different. Character movement has changed slightly, with more ways to control it.