The new component engine is soon ready.
I have created the following components:
- TGLXButton
TGLXCheckBox
TGLXEdit
TGLXImage
TGLXLabel
TGLXListBox
TGLXPanel
TGLXScrollbar
TGLXWindow
Is there a need for any other controls ?
The new component engine is soon ready.
I have created the following components:
- TGLXButton
TGLXCheckBox
TGLXEdit
TGLXImage
TGLXLabel
TGLXListBox
TGLXPanel
TGLXScrollbar
TGLXWindow
Is there a need for any other controls ?
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
This looks cool, what will it look like ? design time components or runtime ? how customizable will they be ?
And perhaps you could add a TGLXProgressBar (alway handy those little progress bars ) and even perhaps a TGLXSpinEdit (to enter numbers only).
Waiting for it ! Abened
TGLXDBGrid...just kidding
Looking forward to test it...
The component's is all runtime like the java ones, Tokter has plans for writing an editor for it later. They will be customizable in the graphic parts, they all uses textures and it's not all to hard to create new components.Originally Posted by Abened
ProgressBar and SpinEdit, good, they'll be there
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
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