If I change the
intoCode:viewport: array[0..3] of GLint;
the compiler accepts it. Now let me check whether it works. Thanks so far, I'll get back to you.Code:GLVWarray = array[0..3] of GLInt; viewport: GLVWarray;
If I change the
intoCode:viewport: array[0..3] of GLint;
the compiler accepts it. Now let me check whether it works. Thanks so far, I'll get back to you.Code:GLVWarray = array[0..3] of GLInt; viewport: GLVWarray;
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