The "Terrain" is simply random numbers stuck together into an array of points. So, um... yeah, it doesn't look good. The texture isn't exactly high quality either, it was just the first thing I foundOriginally Posted by Brainer
My problem really lies in when I start taking the land mass up to large (say 1000x1000) quads, then the performance drops off like a rock. Since I'm using Display Lists I didn't think this would happen, but I'm obviously wrong. So, back to the drawing board as I guess I'm going to have to tell OpenGL here is a sub block of land, render it.
Seen lots of posts about VBO's but have yet to find easy to understand code about how to set this up AND use it in the end.
- Jeremy
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