Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 23

Thread: Tough road to get to iPhone now

  1. #11
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: Tough road to get to iPhone now

    Something I just read on Delphi.org. Worth a read guys!

    http://www.delphi.org/2010/04/monoto...phone-license/
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #12

    Re: Tough road to get to iPhone now

    Quote Originally Posted by Stoney
    Still, I think the new TOS (terms of service) leave some room for interpretation and don't forget it's a still a beta TOS and can change until the final release of iPhone OS 4. I wouldn't throw in the towel just yet. There is a lot of anger against Apple at the moment from a lot sides, and Apple doesn't clarify the new TOS clearly, just points to it and leaves a state of FUD.
    Hmm well it does not apply to OS4 target only, iTunes Connect asked me to sign this agreement before April 22th : "To maintain your ability to create new applications and upload binaries, the Agent of your developement team must log in to the iPhone Developer Program Portal to review and accept this agreement."

    I'm just wondering at which point this is legal, I paid for a full year subscription to access the developer tools, it didn't imply I would auto-accept all the updates to the TOS ...

  3. #13

    Re: Tough road to get to iPhone now

    Err apple only allows applications written in cpp to use its sdk? How do they check, do you need to hand in your sources also?
    http://3das.noeska.com - create adventure games without programming

  4. #14

    Re: Tough road to get to iPhone now

    You don't need to upload the sources when submitting an app, but try to compare a C/C++/Objective-C executable with a FreePascal executable using a Hexeditor of your choice or their symbol dump generated with the "nm" utility. There are some differences there.

    But nobody really knows how exactly and if Apple checks every submitted application.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  5. #15

    Re: Tough road to get to iPhone now

    Here is another interesting link to do with this issue:

    http://www.knowing.net/index.php/201...ents-appebook/

    cheers,
    Paul
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  6. #16
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Re: Tough road to get to iPhone now

    Something noone has mentioned yet; http://www.apple.com/ca/hotnews/thoughts-on-flash/

    Steve Jobs wrote a letter and posted it to all on the Apple website about his thoughts on Flash and the whole TOS issue. His reasons are "open" software standards vs commercial or "closed" software and how they would rather HTML5 and other more free and accessible technologies. Ok, fair enough. Flash is very commercial and of course, as Mr. Jobs says himself in this letter, it's pretty clunky and unstable in some ways. However in this light I don't think Apple should be throwing all the other 'babies' with the 'bath water' and from his own words neither does he. I think it would only be fair to contact Apple and point out that Free Pascal and Lazarus are open and free technologies, in both literal and higher principle terms. Their latest TOS obviously needs updating to prevent ousting any of these "open" and accessible technologies like FPC and Lazarus.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #17

    Re: Tough road to get to iPhone now

    All love of Pascal aside, lets not forget that it isn't just FPC/Lazarus that are affected by this decision. Lua, GPP, GCC, and literally 1,000's (ok, maybe 100's) of other truly open languages have been affected as well. Jobs isn't going to change his standpoint based upon one little language/compiler (even if the foundation of the hardware was built on it).

    There are already MANY organized groups of developers attempting to "re-open" the platforms via petitions, emails, and legal channels with little to no avail thus far. The real "issue" so far (at least IMHO) is that these attempts focus directly on a single implementation, language, or technology and try to leverage a specific business or technological need and/or advancement. If, in general, there were a push for the ability to have a compiler "approved", via Apple, this may work out better.

    In the end, someone will figure out a way to add a new type of "App Store" to the devices that is not directly tied to Apples software, and once that happens Apple will find the iPad and iPhone in the same suite as Sony's PSP.

    - Jeremy

  8. #18

    Re: Tough road to get to iPhone now

    Good news everyone. Developing with FreePascal (and with any other programming language for that matter) on the iPhone is not prohibited any more.

    For more details see:
    http://codeclimber.net.nz/archive/20...y-allowed.aspx
    http://www.apple.com/pr/library/2010...statement.html

    The new changed agreement reads as follows:
    3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.
    (No more C/C++/Objective-C exclusivity in that clause.)

    (Although, when I checked to accept the new agreements, there weren't any changes which was odd but the PDF agreement has been updated.)
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  9. #19

    Re: Tough road to get to iPhone now

    Just saw the news. Awesome!

    So I guess we, pascal devs, can now make fun iphone games and get rich!
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #20

    Re: Tough road to get to iPhone now

    Dang! You beat me to it Stoney! haha

    I was just about to post what I found out

    cheers,
    Paul
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •