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Thread: Optimize drawing 10.000 2D-lines with VBO?

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  1. #4
    I expected to do something wrong. So VBO is the thing I am looking for for speed improvement?
    Thanks for the link but it is in C++ code again and that is confusing for me (pointer things and such). Isn't there a good pascal example? (I am looking for that for over a week already, so therefore I posted it here, since all those C++ example aint doing it for me).

    And while we are at it? What would be better? VBO or PBO?
    I want to do a lot with transparency.
    Last edited by WhatJac3; 23-09-2010 at 12:08 AM.

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