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Thread: Top Down City

  1. #21

    Top Down City

    Quote Originally Posted by Delfi
    this is the new progress.. hello world thingie - tga fonts and text output, lol!
    Erm.. correct me if im wrong, but diddn't you post the same screen shot earlier in this thread?
    BK - we.create (tm)

  2. #22

    Top Down City

    no its was different.. this one has a frame counter

  3. #23

    Top Down City

    well... i just updated the original image and re-posted it and so it was
    reflected in previous post too..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #24

    Opensource

    Wrong. That depends on the licence you use. For example the GPL states that the source and project are free and MUST REMAIN SO. You can charge for addons tho. You can make a commercial license saying... Sources are free AS LONG as you don't use them in a commercial application. If you want to use them contact us and we can come to a deal.

    It really depends only on the way you formulate the license.

    The advantages to opensource are that you can get free bugfixes from the comunity and in the end the product will be much better. The disadvantages are the danger of thieves(they will take it and use it to make moeny) but you can always have the fun of sueing them

    Anyhow one BIG disadvanteg(for us) of you not going OS is that we'll lose the project for good if you die(I mean software wise).
    Feel the power of Open Source.
    <br />Feel the power of Free Pascal.

  5. #25

    Re: Opensource

    Quote Originally Posted by Almindor
    Wrong. That depends on the licence you use. For example the GPL states that the source and project are free and MUST REMAIN SO. You can charge for addons tho. You can make a commercial license saying... Sources are free AS LONG as you don't use them in a commercial application. If you want to use them contact us and we can come to a deal.

    It really depends only on the way you formulate the license.

    The advantages to opensource are that you can get free bugfixes from the comunity and in the end the product will be much better. The disadvantages are the danger of thieves(they will take it and use it to make moeny) but you can always have the fun of sueing them

    Anyhow one BIG disadvanteg(for us) of you not going OS is that we'll lose the project for good if you die(I mean software wise).
    no, i won't die

    and btw, this thing is going to be availible for other os-es too, such as linux
    and others..

    the game could go opensource after finished, but the media would remain
    copyrighted - like quake..

    btw, i am now working on character animation,
    i have player character in cursor .ani file, and i've made a converter to
    convert it to tga image and sequence info files

    and the dds loader i mentioned is now functioning nicely
    even without a card that supports
    "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"
    extensions, it has an internal decompressor which runs perfect
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #26

    Top Down City

    i've finally managed to load a map from actual file and render it:



    you can see the cool features such as different textures per block side
    just wait til you see the alpha transparent fences, they will make you faint or eat your microsoft mouse

    i have also made a new map editor for this.. i call it CityCraft and it will be distributed with game.

    you can also see the nifty particle system in operating state
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #27

    Top Down City

    more progress:



    slopes
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #28

    Top Down City

    Cool! But pretty please either add a little shading or use a couple more ground textures, because my eyes start watering if I look at the screenshot too long. :fuzzy:

    Keep on rockin'.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  9. #29

    Top Down City

    Quote Originally Posted by Alimonster
    Cool! But pretty please either add a little shading or use a couple more ground textures, because my eyes start watering if I look at the screenshot too long. :fuzzy:

    Keep on rockin'.
    why everyone wants to see shadows, i've posted that on multiple forums, and
    soon i got asked when will there be shadows

    the shadows will be soon, i am just finitializing the slope system and
    texture mapping - ability to rotate and flip textures as gta did

    i will make shadows after this, or at least some basic darkening of building
    sides like it was in gta - to make everything look more 3D

    edit:

    just made shading for slow computers,
    better computers will later use real shadows:


    EDIT 2:



    new: mirroring and rotating textures like in gta and some better textures
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #30

    Top Down City

    hello ?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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