A month ago I started working on a 3D game engine based on GLScene. The results came out very good, so I decided to put some screenshots. Still a lot of things I need to do, but the basics are already implemented.
Brief description of the engine:
* API: OpenGL, GLSL
* Editor: WYSIWYG
* Objects: *.3ds, *.ase
* Textures: *.jpg, *.dds
* Physics (Newton Game Dynamics):
- collisions
- joints
- behaviours
- vehicles (in progress)
* GLSL Shaders:
- Post-Processing: SSAO, Bloom, Blur, Gamma
- Shadows: Real-Time Soft Shadow Mapping
- Materials: Parallax Occlusion Mapping, Bump Mapping, Multi-Light Bump Mapping, etc.
Screenshots:
Bookmarks