Maybe, but I don't like them - too many depends and huge size... Also there is no well support for Linux-developers(As I remember Andorra can't be compiled without modifying a source code, but maybe something changed in the latest version).Originally Posted by chronozphere
Oh, I can't answer exactlyOriginally Posted by chronozphere
I started it three years ago, but there was many pauses between developing. And ZenGL was changing every time(there even was a simple 3D one time
). After one year of fun I have reworked it. In 2009 I added MacOS X support for one commercial project(I made a port of game that was written on Asphyre for Windows). Now it used in another one commercial project(with versions for Windows and MacOS X), and in some other "secret" projects
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