Maybe, but I don't like them - too many depends and huge size... Also there is no well support for Linux-developers(As I remember Andorra can't be compiled without modifying a source code, but maybe something changed in the latest version).Originally Posted by chronozphere
Oh, I can't answer exactly I started it three years ago, but there was many pauses between developing. And ZenGL was changing every time(there even was a simple 3D one time ). After one year of fun I have reworked it. In 2009 I added MacOS X support for one commercial project(I made a port of game that was written on Asphyre for Windows). Now it used in another one commercial project(with versions for Windows and MacOS X), and in some other "secret" projectsOriginally Posted by chronozphere
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