More news: Just got some free time and round to that architectural update for Prometheus_Audio. Looks like the final file types will be OGG and WAV. Wav only at the moment, and a glitch prevails: only one file can play at once... but that wont last long. Got there in the end; things are looking cleaner:
Looking good so far if you ask me. Some major tweaks coming up though. Maybe a release later today. (Been working on it all morning) XDCode:program WavDemo(); uses Prometheus_Audio; var SomeSong: Audio; begin PrometheusAudio_Start(); LoadAudio('AudioFile.wav', SomeSong); PlayAudio(SomeSong); PrometheusAudio_Stop(); end.
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