"Wrong place" because all walls placed in different layers and this is create quite a mess with shadowsOriginally Posted by chronozphere
this is something like "just an addition to the engine codebase" in separate unit For writing plugins, I think, there is no need in some special architecture. You can register new graphic and sound format through zgl_Reg, or get OpenGL context/Direct3D device through zgl_Get, and so on. Maybe later I will add some other specific functions.Originally Posted by chronozphere
Bookmarks