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Thread: quad-engine

  1. #21
    Co-Founder / PGD Elder WILL's Avatar
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    Multi-threading is cool!
    Jason McMillen
    Pascal Game Development
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  2. #22
    How does it looks now: Screenshot
    2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
    Every thread loads 65 32-bit png icons with 64x64 dimensions.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #23
    Next step - videotextures.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #24
    Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #25
    Co-Founder / PGD Elder WILL's Avatar
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    Lookin' pretty nifty in this screenshot. Shadowcast mouse cursor is a nice touch too by.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #26
    Using of this technology in vintage "pacman" game
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #27
    http://quad-engine.com/public/Light.zip
    This is small test (can work incorrect, so be kind) of shadow casting that i mentioned above.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #28
    Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment

  9. #29
    Co-Founder / PGD Elder WILL's Avatar
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    Ah I solved the turning problem by simply queuing the character's next move if it comes available. I did this for my Subject 33 game, originally a simple Night Stalker clone which was of the pac-man style maze game genre.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #30
    So, the next step is done too. There is bloom effect:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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