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AthenaOfDelphi
Originally Posted by Darthman Hi there again! Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine: Download demo here: http://quad-engine.com/public/pom.zip Requires pixel shaders 3.0; Works buttery smooth for me. What are the practical applications for this though? I imagine if you try to use this too much it would significantly slow a game down.
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