Show me the code how you trying to load fonts. One of ideas - you don't use ZenGL.dll, only ZenGL units, and forgot to include zgl_textures_tga
Yeah, seems this is it... sample uses zgl_textures_png only, but generated font by ZenFont uses tga, and demo04 warns about this in comments:Originally Posted by dazappa
Important moment, unit that support needed format must be included one time.
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