Thanks for your comments. I'll try to make a post-compo version for the Mac App Store and Intel AppUp Store very soon. Any ideas on how to improve the gameplay mechanics?

The visual indicator for the life of the flame is the opacity of the flame. I get why that's confusing though. At first we wanted to adjust the size of the flame depending on the flame's life but scaling wouldn't work with the pixel collision.

There is no gameplay trailer as of yet, but there is a funny trailer: http://www.youtube.com/watch?v=Dk09DENWay4 (unfortunately without sound)