I think this is something to get angry about. Today newer GFX cards sometimes support the newest 3D techniques with hardware BUT they take no advantage of the latest, old VESA standard (3.0 ?). Currently I'm using a radeon gfx card. 3d capabilities : good; VESA 3.0 NO ! It's crazy.

As far as i know, the developers who want amazing 2D gfx will have to spend a lot of time to create filters that negate all that BLURTEXTURING stuff. I tested out gamevision sdk:
it's very fast and supports most blitting/scaling/rotating/transparency/alpha functions. But it has a main disadvantage, that DelphiX using DirectDraw has not. Every diplayed sprite is blured pixelmud.

It's really inacceptable that standards get outdated so fast. On my opinion VESA should be the standard for windows GUI. This would decrease all these display driver / gfx / monitor driver problems the user have to fight with. Windows/DirectX development has no CONTINUITY. Coming gfx hardware will have only poor 2D (hardware supported) features. Using a lot of roundabout ways 2D gfx can be possible on hardware that doesn't support former standards.

greetings
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