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Thread: iOS Support

  1. #21
    XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  2. #22
    Quote Originally Posted by Stoney
    XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
    Hm, interesting

    So, can anybody sign&test for me this executable via codesign as described here? It was built with iPhone SDK 4.2, zlib for ARMv6, but I don't know for which ARM is configured gcc toolchain.
    Last edited by Andru; 03-04-2011 at 07:27 PM.

  3. #23
    Apple really does not make the things easy. I am not able to sign your application. The command line instructions really does not help much! =(

    I have some work to do now, but I will take a look on it again later!

  4. #24
    Co-Founder / PGD Elder WILL's Avatar
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    You know what, I've actually went out to the book store to pick-up a couple of books on the subject (teaching Objective-C as it be) and they actually have some good information about using Xcode and getting your Apps setup on a real piece of hardware and even the whole submission process getting it onto the App Store. It might not hurt to check out some of these books.

    I have...


    I also was looking at...

    iPad Programming
    Head First iPhone and iPad Development

    The Objective-C stuff might not be as useful to us, but all the other Xcode and Apple Developer stuff might come in handy to learn from a book.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #25
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01

  6. #26
    That is so awesome!

    Now I wish I had a iPhone/iPod, or some other flavour of Apple device to try programming for LOL

    cheers,
    Paul
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  7. #27
    Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.

  8. #28
    Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.

  9. #29
    Quote Originally Posted by wagenheimer View Post
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01
    I am trying to understand the process of loading an iOS program into a device. What does codesign do? How do you transfer the application? (Preferrably without using Xcode.)

  10. #30
    Ingemar
    Quote Originally Posted by Ingemar
    What does codesign do?
    Allows your application to work on iOS-devices.

    Quote Originally Posted by Ingemar
    How do you transfer the application?
    After signing you can just drag&drop your bundle to iTunes
    Last edited by Andru; 19-04-2011 at 02:50 PM.

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