Welcome to PGD
If this is your first visit, be sure to check out the FAQ by clicking the link above. You have to register before you can post.
If you have recently signed up, please make sure you log in so that your activity is registered. This is required for automatic promotions to work and to ensure your account is not deleted during the registration process.
AthenaOfDelphi
Well that's neat, ZenGL is getting it's own derivatives already. What portions of ZenGL have you found to be harder to work with? Or is it more about combining the technologies that you want to work with ZenGL together?
Jason McMillen Pascal Game Development Co-Founder
View Tag Cloud
Forum Rules
Bookmarks