Quote Originally Posted by Andru View Post
glPushMatrix/glRotatef/glTranslatef/glPopMatrix in sprite rendering function, I can't continue assess engine...
That's one of the parts that exists since the early years, I always wanted to change that, but I never got around to it (it always worked well enough ) and as there are some more pressing fixes and features, it won't probably change it the near future. But you are welcome to fork it and send in a pull request with the fixes.


Quote Originally Posted by Andru View Post
Interesting, SDL 1.2 works via Cocoa?
It always did as far as I remember. But 64-bit support is available since 1.2.14 if I'm not mistaken.