No we havn't found the reason of this bug, but are planning on a rewrite of the GLXDraws, GLXCamera and GLXScreen and that will hopefully solve the problem.
No we havn't found the reason of this bug, but are planning on a rewrite of the GLXDraws, GLXCamera and GLXScreen and that will hopefully solve the problem.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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