Yeah, I know, and what? I haven't thought about the license for commercial projects, because currently ZenGL is in development stage for iOS. Maybe later I will provide some commercial license or something else.
Yeah, I know, and what? I haven't thought about the license for commercial projects, because currently ZenGL is in development stage for iOS. Maybe later I will provide some commercial license or something else.
I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address
svn co http://zengl.googlecode.com/svn/tags/0.2.x
which works, but I am not sure if that will check out the right version.
In topic Description you can find link to "SVN repository"
This command will checkout stable 0.2.x branch.
I updated note about compilation ZenGL for iOS. With FreePascal 2.6.0 now it's quite easy to use it with XCode.
Bookmarks