Simvector Games is happy to announce the release of SvEngine v1.0-a1. It's an advanced 2D game engine for Windows® PC and use Direct3D® for hardware accelerated rendering. It's robust, fully object oriented, designed for easy use and suitable for making all types of 2D games and other graphic simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.
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I had to put PG on hold for now. I'm having some technical issues with the compiler tech that I need to still work out. Hopefully in the near future I will be able to get it all sorted out. In the mean time I'm moving forward with some small downloadable games that I want to get done. PG was focused on being self contained with it's own compiler supporting different compiler syntax (pascal, basic, javascript and eventually c/c++), this engine exist in library form only. I may at some point add some type of scripting layer. Maybe Lua.
So I took the core engine, fixed some bugs and made some improvements. I've implemented an improved way of exporting the class objects from a standard DLL.
This version was released right when PGD went offline. Since that time I've been working on the next build which brings full support for Delphi 5,6,7,2006-XE and Lazarus/FreePascal (official release version). I expect to release this any day now. Just doing some testing.
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