Hi guys,
I've been trying to get my head around opengl last few days. It's tough because, well lets face it, the tuts that go beyond the deprecated info are pretty much non-existent. Those that are written for Delphi/Pascal anyway. It's scary to see so few of 'us' are still around (still have their own sites, I mean) and even more scarier to see that in all those years so little has been added next to say NeHe or Jan Horn's material.
Anyway, I found this site with a few c++ tuts that seemed easy enough to port over. I gave it a shot with the second tutorial, but I haven't been successful yet. It's compiles and runs, but only shows a black screen. I'm guessing it's because of the shaders he used.
So I was wondering two things:
1) Does anyone want to try and help port these (please)? I'm very sure you make a lot of people happy.
2) Do you need to translate shaders into pascal as well or should they be kept in c?
Thanks,
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