Got some progress; I gave the following a spin:
As a result, I get all white pixels when drawn...Code:glBindTexture(GL_TEXTURE_2D, Src.Texture); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, Src.GlWidth, Src.GlHeight, 0);
Got some progress; I gave the following a spin:
As a result, I get all white pixels when drawn...Code:glBindTexture(GL_TEXTURE_2D, Src.Texture); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, Src.GlWidth, Src.GlHeight, 0);
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
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