That clarifies the process. Much better.
That clarifies the process. Much better.
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Thanks Jason, that is definitely much clearer
cheers,
Paul
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Seafox
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Just a question for how to use an engine. I developed an engine which is rather for general use. (Based on SDL). Now I made every function accessable to Lua. So the engine is written in FreePascal. Can I commit a game which is entirely written in Lua except the engine? If not, it's also possible to use the engine in Pascal, but development is a bit slower ...
Okay, posts seem to work now. Thanks a lot.
Yes, it is a layer, so all functions are actually implemented in Pascal (but they are themselves a layer to SDL ). But anyway, I will do the game in Pascal using my engine ... (Well, at least I can do the prototyping via Lua and port it to Pascal).
Best regards,
Cybermonkey
Where can I found some free decent sound effects for my game. Mostly I would need sounds for tanks, jeeps, various weapons etc.
There are lots of places online, just give a google for "free" or "royalty free" sound effects. SoundDogs.com is a good one. If you need music there is also RoyaltyFreeMusic.com and incompetech.com. Which I've used myself for a few of my own projects. Don't find anything there, just keep looking for other sites. There is a whole bunch of them just make sure you have the rights to use it by contacting the owners of the music you download. Oh and don't forget about SoundCloud.com too!
Well if you want to release your source with your entry to increase interest in Object Pascal games or your Allegro.pas library, I'd suggest it. Otherwise all your comments in your code can be Martian for all the judges will care.
That's fine. I consider this kind of like reusing an existing engine written in Object Pascal and modifying it to become your own game anyhow. The rules allow for such development.
I can recommend (if you want to have some retro sounds) the software on this page: http://www.drpetter.se/project_sfxr.html
Absolutely easy to use and creates some nice effects.
Best regards,
Cybermonkey
Just to be sure: Sources should be written in English?
Also: I plan to use the engine used by the Allegro's demo game with a lot of changes. Any problem with it?
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