Quote Originally Posted by Legolas View Post
Hello there! Of course I remember you and your clever questions
I had to remove your hack because it generated some errors. I replaced it with a routine that returned the cpu type by checking for some labels in the prt0. IIRC that function is not required anymore (but don't cry: your name is carved in the stone of the svn repository )

That's amazing! Maybe you could try to rebuild with a newer fpc version (in the meanwhile the nds compiler and rtl have made a big jump ahead) or even to release the sources...
We can talk about the source of the emulator. Tbh, the mandelzoom was quick enough, but highly unprecise. Couldn't zoom in very far,
but didn't want to put the time into raising precision, because first, it wasn't that easy to implement and second ...
... i had to implement it in the code generator too ... no thx. ^^

I'll have to see where my NDS is', though ................. *lol*

Recompiling the source ... well, i hope it still works. xD I barely used the RTL though, so i believe there won't be issues.

Wow, i just tried to check for prt0 (can't remember) ... NDS homebrew scene grew a bit since then ...

Btw ... dynamic code generation doesn't seem to be used very often ?
Why ? It's rather easy to implement, once one gets the hang out of it.