I've made a "wave reator" to simulate old sound stuff (square, saw, sinus and noise). Now I want to write a function to mix the waves.
I did something similar to:
It almost works but the result sounds "softer" (I mean with less volume).Code:(* Pseudo Pascal *) FUNCTION MixWaves (Wave1, Wave2: ARRAY OF BYTE): ARRAY OF BITE BEGIN FOR B := 1 TO Length (Wave1) DO Result[B] := (Wave1[B] + Wave2[B]) DIV 2; END;
What function should I use?
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