Results 1 to 5 of 5

Thread: Direct3D Doom Engine in Delphi! + Updated

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3

    Direct3D Doom Engine in Delphi! + Updated

    Well, it works fine in my computer, but to be honnest I have tried it successful in a small variety of harware:

    Althlon XP 2600+ 512MB RAM, with GeForce 4800Ti
    P4 1700MHz 256MB RAM, with TNT2
    Altlon 1400+ 1536MB RAM, with GeForce 2 GTS
    Celeron 300MHz 384MB RAM, with Ati Rage Fury

    All the above was running Windows 2000 with service pack 2 or greater.

    I haven't test the program in other operating systems.

    WAD files I've made tests are:

    Ultimate Doom v 1.9(4 episodes)
    Doom2 v 1.666
    Heretic Shareware
    Hexen Shareware
    Strife Shareware

    with a lot of third party maps in PWAD.

    I haven't test this with:

    Shareware Doom1,
    Original Doom1 (3 episodes)
    TNT and Plutonia expansion for Doom2
    Commercial Heretic
    Commercial Hexen
    Commercial Strife.

    Note: If I try to open a third party wad file that contains only maps without textures I still render the enviroment using only the color map with no textures.


    Anyway, I feel sorry about that. Maybe if you tell me about your system configuration...
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:27 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •