Your code seems to look fine.
Have you tried setting DXDraw.D3DDevice7.SetRenderState(D3DRENDERSTATE_DI FFUSEMATERIALSOURCE, 1);
IIRC - it's default state.
PS. Cross-posting is not a good idea...
Your code seems to look fine.
Have you tried setting DXDraw.D3DDevice7.SetRenderState(D3DRENDERSTATE_DI FFUSEMATERIALSOURCE, 1);
IIRC - it's default state.
PS. Cross-posting is not a good idea...
There are only 10 types of people in this world; those who understand binary and those who don't.
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