Whole game was written not by me, I made only a port to iOS. But this port included changes to gameplay(user interaction with objects), lots of optimization for low memory usage and so on.do you done the coding part?
Whole game was written not by me, I made only a port to iOS. But this port included changes to gameplay(user interaction with objects), lots of optimization for low memory usage and so on.do you done the coding part?
WILL
I just don't like to write descriptions for games... But ok, I will try to write something.
ZenGL 0.2.3
One more bugfix release before releasing 0.3-dev branch
Changelog:
- [MacOS X]fixed start in fullscreen mode(dockbar didn't hide)
- fixed Y-offset in tex_Draw for new lines
- fixed memory leak in ogg loading function
- proper values for mouse_DX/mouse_DY when CORRCT_RESOLUTION is used
- fixed particles creation for EMITTER_TYPE_LINE
- added EMITTER_TYPE_RING
- fixed EMITTER_TYPE_CIRCLE
- now zgl_Get( RESOLUTION_LIST ) works before zgl_Init
download
ZenGL 0.2.6
New stable version is out!
Changelog:
- [Windows]removed passing Enter to text after key_BeginReadText
- [Windows]fixed problem with Delphi 2009+
- fixed problem with text rendering when there is no available first symbol in texture
download
One more interesting thing - ZenGL 0.3 got support of decoding theora video(in ogv container). You can see this in demo here(compiled for Windows).
Last edited by Andru; 25-02-2012 at 07:21 PM.
good for supporting theora video dec , is it possible to read theora video from memory stream ?
Yes. For any resource there are always file-reading and memory-reading functions in ZenGL. For video it is video_OpenFile and video_OpenMemory. Currently I have no ideas which video to use for standard demo, so... as soon as I got something interesting, I will add demo to svnis it possible to read theora video from memory stream ?
Congratulations for the Release!
If everything goes right, Dreams of a Geisha will be the next one! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
More the merrier!
I'd like to see more than just Hidden Object games on the iPad from ZenGL however. So far the only non-hidden object game I've seen and can recall is Sushi Quest. Dreams of a Geisha would be the third genre from Pascal land put onto the iPad/iPhone. Any other ideas that could be done using ZenGL?
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