Ah ok thanks, now it is close to a "realistic" movement.
I'm doing It like this:
(Angle is increased as done before)
but the movement in a 90AŹ? angle is not totally correct, maybe 10AŹ? more than it should be..Code:xko :=xko - Cos(360-angle*(pi/180))*Speed; yko :=yko + Sin(360-angle*(pi/180))*Speed;
I have uploaded the thing i am working on here:
(it is a modified delphiGL example)
http://www.siedla-design.de/space.zip
Please have a short look..
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