Excellent stuff Alimonster, I have to try some of this in my engine. I'd imagine simulating an army's movements has a lot in common with flocking.Originally Posted by Alimonster
Swords eh? :twisted: Yeah you could have ranks, with you the player at the top level, and then down through the ranks the AI would get stupider right down to the man with the sword :lol:Originally Posted by TheLion
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