Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: Asphyre Sphinx 2 has been released.

  1. #1

    Post Asphyre Sphinx 2 has been released.

    A new version of Asphyre Sphinx v2.0 has been released. This release requires Delphi XE 2 with Update 1 and allows developing applications for 32-bit and 64-bit Windows, Mac OS and iOS platforms.

    This release supports many new providers on Windows platform including DirectX 7, DirectX 9, DirectX 9 Ex (Vista), DirectX 10, DirectX 10.1 and DirectX 11. For Mac OS platform OpenGL is used, while for iOS platform OpenGL ES 2.0 is used.

    Features new to this release include multiple monitor support in full-screen mode, shader effects (for DX10+ providers), customizable spacing between letter pairs for pixel-perfect font rendering among many others.

    In addition, this release includes native GUI framework and WYSIWYG designer, full documentation of all major Asphyre functions and Asphyre wiki.

    Click here to visit Asphyre Sphinx 2 page.
    Last edited by LP; 06-11-2011 at 09:13 PM.

  2. #2
    This month is rich on exciting news for Pascal developers. Congrats with getting new supported platforms for Asphyre

  3. #3
    For the record, when you say it requires Delphi XE 2 with Update 1, does that mean I can't use any other version of Delphi with AS2?

  4. #4
    does that mean I can't use any other version of Delphi with AS2?
    i think thats because of dx11 units !! if i am not wrong

  5. #5
    Quote Originally Posted by Traveler View Post
    For the record, when you say it requires Delphi XE 2 with Update 1, does that mean I can't use any other version of Delphi with AS2?
    Edit:In my first post I forgot to clarify the supported platforms and compilers, sorry. I've been posting all this in a hurry. After some checking, indeed Delphi XE 2 seems to be minimal Delphi version supported, although Delphi XE may work for 32-bit platform only. Earlier versions do not have DirectX headers supplied with them.

    In addition, it also works for FPC/Lazarus on Windows platform using DX10+ providers. DX7 and DX9 providers are unavailable because the headers are not included (though they can be taken from previous Asphyre release). Other platforms for FPC/Lazarus are not implemented because Asphyre uses FireMonkey on Mac OS and iOS for device management. However, to make Asphyre work in FPC/Lazarus on other platforms such as Mac OS and Linux, minimal work is required as you only need to port OpenGL provider (Windows OpenGL provider or OpenGL ES 2.0 provider can be used as references for this). Asphyre itself compiles nicely in FreePascal using Delphi compiler mode; this is actually how it works on iOS since FireMonkey is compiled using FPC on this platform.
    Last edited by LP; 06-11-2011 at 09:16 PM. Reason: updated minimal Delphi requirements, BDS 2006 and 2007 are definitely not supported.

  6. #6
    Asphyre still is my favorite framework and Sphinx2 is really the first thing that will force me to have Delphi XE2.
    Thank you for sharing your great framework with us.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Excellent news! I was hoping that Asphyre was getting an update since Delphi XE2 to help support those new developers who became interested. Nice work.

    I plan to make a front page news announcement of this soon. Any new examples or videos of the new features? (native GUI framework/WYSIWYG designer)

    I like to show of a bit of other media with my news posts because it attracts more eyes than not. Same reasons why juice boxes have pretty colors.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Great news lifepower... Great news for the pascal...
    Asphyre
    CastII
    GLScene
    SDL
    ZENGL
    Allegro
    Kambi VRML
    QUAD Engine
    ....

    And the new that comes by
    Reflios.... and others

    This makes me thing that the pascal/delphi compilers is enough mature, to saw fantastic things...

  9. #9
    First, I'd like to thank everybody for the comments!

    Quote Originally Posted by WILL View Post
    I plan to make a front page news announcement of this soon. Any new examples or videos of the new features? (native GUI framework/WYSIWYG designer)
    In Asphyre package there are examples that show new features: FullScreenApp uses one or two monitors for full-screen rendering, BasicGUI shows new GUI and setting letter pair displacing, BasicDX11 shows how to use DX11, CustomEffects how to use shaders, etc. There are other examples in their respective folders for iOS and Mac OS (FireMonkey).

    Unfortunately, I am still in a hurry adding content. There are still several articles to publish on wiki, such as installation steps for iOS, Asphyre's architecture and so on. Yesterday I've added a new example of using password-protected archives.

    There is also a bug in FPC 2.5.x compiler distributed by Embarcadero (using Delphi XE 2 for iOS) when generating ARM code, which I will document so people can avoid it. The workaround is quite simple. Hopefully the bug gets fixed in new FPC releases and/or when Embarcadero provides their own ARM compiler.

    In addition, there are few immediate updates planned. One is to remove DLL dependencies from DX11 provider (which is the only provider that needs external DLLs) by using raw shaders instead of effect framework, another is to add 3D support for iOS since both CPU and GPU on iOS devices such as iPhone 4 and iPad are sufficiently powerful to handle it.

  10. #10
    Congratulations Lifepower, that is a massive achievement. I am going to download it straight away.
    The views expressed on this programme are bloody good ones. - Fred Dagg

Page 1 of 2 12 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •