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Thread: FROOGZ : test needed

  1. #1

    FROOGZ : test needed

    Greetings,

    I'm currently making a small FPS using my Tracy engine. I've made a technical test available for download:

    http://eicart.free.fr/FroogzBeta3.zip (910 Ko)

    Some guys told me that the game hangs after walking around for 3 seconds ... eitheir with the OpenGL & software renderer. My problem is that I'm unable to reproduce such bug !

    I'm using Win98SE & WinME, and the game is coded under Delphi4. I'm currently wondering if there could be some Delphi4/XP problems ...

    Could you please test this beta on your system and tell me if you also hang ? If this is the case, please send me the froogz.log file and your OS version.l

    Thanks,
    Emmanuel.

  2. #2

    FROOGZ : test needed

    If I select only 1 player, the game just jumps back to the title screen after the loading screen. That's probably a bug.

    When i select 2 players, the game runs after the loading screen, for 5 seconds. Then it just hangs. I'm using WinXP Home SP1, and a SiS630 card. My card isn't known for its great OpenGL capabilities, so I've run it in software mode, and I've still got the same problems.

    Below, I've included the log file, hope it helps.
    STATUS INFO : @ 09:43:41 MSG : Starting Application IN : Initialization
    STATUS INFO : @ 09:43:41 MSG : Loading config file [froogz.dat] IN : LoadConfig
    STATUS INFO : @ 09:43:41 MSG : Initialization IN : FormCreate
    === WARNING === : @ 09:43:41 MSG : TTS Engine NOT found IN : InitSound
    STATUS INFO : @ 09:43:41 MSG : Initializing FMOD IN : InitSound
    STATUS INFO : @ 09:43:41 MSG : Sound Outputirect Sound (2) IN : InitSound
    STATUS INFO : @ 09:43:41 MSG : Available driver:0-Primary Sound Driver IN : InitSound
    STATUS INFO : @ 09:43:41 MSG : Available driver:1-SiS 7018 Wave IN : InitSound
    STATUS INFO : @ 09:43:41 MSG : Using sound driverrimary Sound Driver IN : InitSound
    STATUS INFO : @ 09:43:44 MSG : Getting the Map script list IN : FormCreate
    STATUS INFO : @ 09:43:44 MSG : Getting the game modes script list IN : FormCreate
    STATUS INFO : @ 09:43:44 MSG : Loading items list IN : FormCreate
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\characters\tux.script] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\characters\sound/pain100_1.wav] IN : LoadSample
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\maps\LIGHT\light.script] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\weapons\bullet\bullet.s cript] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\weapons\bullet\shoot.wa v] IN : LoadSample
    STATUS INFO : @ 09:43:44 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\weapons\bullet\boum.wav] IN : LoadSample
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\weapons\explosion\explo sion.script] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\weapons\painter\painter .script] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\weapons\particle\partic le.script] IN : LoadItemType
    STATUS INFO : @ 09:43:44 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\weapons\particle\partic le.wav] IN : LoadSample
    STATUS INFO : @ 09:43:44 MSG : Playing music [data/title.xm] IN : PlayMusic
    STATUS INFO : @ 09:43:44 MSG : Launching game loop IN : FormCreate
    STATUS INFO : @ 09:44:13 MSG : Playing music [data/loading.xm] IN : PlayMusic
    STATUS INFO : @ 09:44:13 MSG : Launching game : GameID=0,MapID=0 IN : StartGame
    STATUS INFO : @ 09:44:13 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\maps\random 128x128.map] IN : LoadItemType
    STATUS INFO : @ 09:44:13 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] IN : LoadSample
    *** ERROR *** : @ 09:44:13 MSG : File [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] not found IN : LoadSample
    STATUS INFO : @ 09:44:13 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\games\battle.game] IN : LoadItemType
    STATUS INFO : @ 09:44:30 MSG : Playing music [C:\Code\Delphi\FroogzBeta3\maps\zik.xm] IN : PlayMusic
    STATUS INFO : @ 09:44:30 MSG : Playing music [data/title.xm] IN : PlayMusic
    STATUS INFO : @ 09:44:50 MSG : Playing music [data/loading.xm] IN : PlayMusic
    STATUS INFO : @ 09:44:50 MSG : Launching game : GameID=0,MapID=0 IN : StartGame
    STATUS INFO : @ 09:44:50 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\maps\random 128x128.map] IN : LoadItemType
    STATUS INFO : @ 09:44:50 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] IN : LoadSample
    *** ERROR *** : @ 09:44:50 MSG : File [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] not found IN : LoadSample
    STATUS INFO : @ 09:44:50 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\games\battle.game] IN : LoadItemType
    STATUS INFO : @ 09:45:08 MSG : Playing music [C:\Code\Delphi\FroogzBeta3\maps\zik.xm] IN : PlayMusic
    STATUS INFO : @ 09:45:08 MSG : Playing music [data/title.xm] IN : PlayMusic
    STATUS INFO : @ 09:45:48 MSG : Playing music [data/loading.xm] IN : PlayMusic
    STATUS INFO : @ 09:45:48 MSG : Launching game : GameID=0,MapID=0 IN : StartGame
    STATUS INFO : @ 09:45:48 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\maps\random 128x128.map] IN : LoadItemType
    STATUS INFO : @ 09:45:48 MSG : Load sound sample [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] IN : LoadSample
    *** ERROR *** : @ 09:45:48 MSG : File [C:\Code\Delphi\FroogzBeta3\maps\gruik.wav] not found IN : LoadSample
    STATUS INFO : @ 09:45:48 MSG : Loading script item [C:\Code\Delphi\FroogzBeta3\games\battle.game] IN : LoadItemType
    STATUS INFO : @ 09:46:07 MSG : Playing music [C:\Code\Delphi\FroogzBeta3\maps\zik.xm] IN : PlayMusic

  3. #3

    FROOGZ : test needed

    Greetings Viro,

    The 1 player game is not yet designed to work (in fact, the game script ends the game when there is only 1 player alive ... that's the case in a single player game lol).

    For the 2 player game: On the "Fighters configuration" screen, please hit the right arrow key to display player 2 (which should be Flappy, controlled by computer). Then launch the game and see if the hang still occur. It appears to fix the problem in some case, can you please confirm ?

    Thanks,
    Emmanuel.

  4. #4

    FROOGZ : test needed

    It works now after I did what you said to do. I killed Flapper. Whee!!

  5. #5

    FROOGZ : test needed

    Many thanks for your testing Viro. I'm happy to see this problem is fixed.

    I'm currently uploading the fixed version, which now supports anaglyph rendering ! (I like those old red/blue glasses lol).

    Regards,
    Emmanuel.

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