More improvements:
- now multi-threaded resource loading works
- ZenGL will not check EGL(no need in it)
Still don't know what to do with "OpenGL context lost"... I don't like an idea to reload every texture...
More improvements:
- now multi-threaded resource loading works
- ZenGL will not check EGL(no need in it)
Still don't know what to do with "OpenGL context lost"... I don't like an idea to reload every texture...
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