Ok, the lighting isnt really a problem since it is only used in the editor when a lightsource is selected.

Im not quite sure what you mean, i use the alpha value in glColor4f to set the blink state of a section of a shader in my case its the light part of the shader. I have some how solved the problem, but all i did was change something of the shader in my shader editor, but i cant remember what i was doing, and i cant get the problem back lol :roll:

Thanx for your help..