[quote="Harry Hunt"]
I rarely use ]

What do you use then?

My problem is: Holding a list of tiles with another list that holds wich texture ID those each individual tiles are on.

Sort of like (an an abstract view):

Anim_Tiles: 23,64,45,45,76,45
Anim_Text: 01,02,01,01,02,01

That way my engine can see that the 1st tile in the animation is 23, and that tile is on texture 01. So on and so fourth. My idea right now is using 2 TStringLists If you think you have a fast way of doing this, im all ears. Thanks alot.