I'm still confused though. If I was a professional game programmer and wanted to write a 2D game, what would I be using then? Direct3d (as above) or DirectDraw? And which version of DX would I be concentrating on?
Imo, you're thinking in the wrong direction. You should use whatever you're comfortable with and not follow the rest by choosing something that is used a lot by others.
If you're good with Asphyre or Omega then thats perfectly okay. There really is no right or wrong here.
As for what professional gameprogrammers use, I can only guess, but I think I'm pretty warm when I say Direct3D. Then again, most 'pros' don't use Delphi, but C++ :roll:
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