Under the OpenAL forum I have released my OpenAL library I use.
http://terraqueous.f2o.org/dgdev/viewtopic.php?t=1599
Under the OpenAL forum I have released my OpenAL library I use.
http://terraqueous.f2o.org/dgdev/viewtopic.php?t=1599
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Nice, also have a look at: http://www.noeska.com/doal/
http://3das.noeska.com - create adventure games without programming
If I remember correctly I got most of the information used to create my library from your site.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Well my library is done. I dont need any more than I already have - I wouldn;t considermy work an OpenAL project.
I have had a few person who have not been able to use the sound in my game using OpenAL.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
In Project Omorphia, introduced here, there'll be a possibility for OpenAL too. But it's not started yet, because we mainly focus on getting an image ATM.
The more complex a system is, the smaller the bugs get; the smaller the bugs are, the more often they appear.
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