Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Model formats

  1. #1

    Model formats

    I've been busy recently converting the gametutorials.com model format tutorials. It occurs to me, however, that I'm reinventing the wheel. Looking at some of your websites (yep, I read every site in the profiles of those who joined up!), I've noticed many of you have written your own MD2/whatever classes.

    This thread is a show of hands for model formats in OpenGL (MD2, MD3, ASE...). If you've converted one and want to show it off, bung a link here. It seems a little silly for everyone to do this on their own! With luck, this thread will turn out as a categorical list of all model formats.

    Btw, I remember reading that Project-JEDI planned to turn their MD2 viewer into a full-blown model loading series (with different formats). Any news on that, savage [IIRC, you're the dude who did the class]?

    I'll start the show of hands. I've got MD2, OBJ and 3DS loaders (converted from gametutorials.com), though they're not uploaded to my site yet since I've got to fix some bugs first.

    What about you? (Points towards reader.)
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  2. #2

    Model formats

    Not sure, if it's interesting at all. I am member of a team of a german delphi opengl community and we ported Milkshape .ms3d Format:
    http://dgl.quellcodes.de/script/do_d...php?action=505

    And started for a plugin for AC3D:
    http://dgl.quellcodes.de/script/do_d...php?action=502

    Maybe you find this stuff interesting? However our page is in german, but maybe you find also some interesting stuff on it (source, for god's sake, is international at all ) Feel free to visit us, if you have questions or want to mention your opengl site, also feel free to mail me. We are always collection good sources for our community:
    http://dgl.quellcodes.de

    Ceyas
    Delphi & OpenGL? A contradiction? Not at all...
    <br />www.delphigl.com - German OpenGL Community

  3. #3

    RE : Model formats

    Alimonster wrote :
    >> Btw, I remember reading that Project-JEDI planned to turn their MD2
    >> viewer into a full-blown model loading series (with different formats). Any
    >> news on that, savage [IIRC, you're the dude who did the class]?

    Yes that was the plan and I had started on a plugin system that would use JEDI-SDL for Input / Window management and OpenGL for rendering, that should work on both Windows and Linux. The fact is Life (tm) got in the way and it got moved to the back burner. I tested the cross-platform plugin system an inital tests were promising.

    Using the cross-platform plugin system it could "easily" ( well if you have the knowledge, which I don't ) be extended to also do conversions between formats.

    PS. Would you be able to send me the 3DS viewer you have created, as the one I have ( Opener by Mike Lischke ) does not render some 3DS models correcttly.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Re: RE : Model formats

    Quote Originally Posted by savage
    PS. Would you be able to send me the 3DS viewer you have created, as the one I have ( Opener by Mike Lischke ) does not render some 3DS models correcttly.
    You'll have to give me a day or two to iron out the bugs - it's simply a conversion of the one in gametutorials.com (the third octree part, I think, or maybe the 3ds loader tutorial itself). It converts it into the model format used by the tutorial (which I've kinda converted into a class, w.i.p). I'm not sure it's general purpose, mind you, since I haven't got around to checking the 3ds specs.

    If you're in need of an immediate fix, here's Lord CRC's site, which is one of those gems you only find out about by accident . His software 3d engine has a 3ds loader, "load3ds.pas" - again, I can't say whether it's general purpose.

    I hear ya on the "Life" thing, sigh.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  5. #5

    RE : Model formats

    Thanks for the link. I had been there before but did not download the engine.

    I will see if that works this evening.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6

    RE : Model formats

    Hi Alimonster,
    No Lord CRC's 3DS loader suffers from the same problem as Mike Lischke's. When the Object nears the left and right edges of the screen it distorts the model by streching it.

    I will see if the game tutorials version works before hassling you for your port .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #7

    Bugs fixed on my .obj loader

    Hi all

    I just joined this BB.

    In the last week we ( McCLaw/Snake) fixed a few bugs in my .Obj loader
    Tutorial.

    Unfortunately I dont have ftp access to mmy site until I find some new hosting space, but I will post the new tut as soon as possible.

    www.sulaco.co.za
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  8. #8

    Model formats

    Excellent work :!:

    If you need a temporary fix, mail me the stuff [akeys "at" icscotland "dot" net, or just hit the mail button on this message ] (assuming it's not too big, less than a couple of megs) and I'll chuck it up on my site until you get ftp access to yours.

    [EDIT: Uh, the mail button seems to have vanished. Am I going crazy? It's sitting in my profile though...]
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  9. #9

    Model formats

    Oh, and Dom, I've checked through the 3ds loader. As far as I can see, the 3ds file itself is pretty much done. I only have to check that my BlockRead/FillChar calls are safe, and then update the code to use classes (it's records just now).

    I'll chuck up the md2 loader tonight.
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  10. #10

    Model formats

    Quote Originally Posted by Alimonster
    Excellent work :!:

    If you need a temporary fix, mail me the stuff [akeys "at" icscotland "dot" net, or just hit the mail button on this message ] (assuming it's not too big, less than a couple of megs) and I'll chuck it up on my site until you get ftp access to yours.
    Ill do so.

    I just need to add some comments to the code.
    ops:
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •