I'm refering to an Arkanoid-clone we're trying to make just to get familiarized with DirectX.

Now.. let us see here... Screencapturing didn't work very well, so I had to do it this way.



Ball 1 is the effect I get on screen when the ball moves right.
Ball 2 is the effect I get on screen when the ball moves left.
Ball 3 is the original texture which is loaded, and also what I get on screen (if you imagine a red background) when there is no movement.

What I want is that the ball always is like the loaded image, without these edges going red on me..

Any ideas?
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Eriken