I have some material on the same theme, but I think Stoney is the authority on the whole chain (all the way to App Store, right?). Maybe I could follow-up on how to write iOS games "totally different"?
What I could cover includes:
- Installing FPC for iOS.
- How to develop for iOS without Xcode.
- Wrapping Cocoa for cross-platform development (games as well as standard GUIs).
- Porting Mac applications/games to iOS.
and maybe some more from there. Game development with FPC in the Mac would be possible too, of course. And I could even write about what it was like to write and publish a successful game engine for the Mac in the 90's, if anyone wants to read about it. And a bit of GPU computing on the top, maybe.
It is a matter of finding time, of course, but also about what people really want to read. Very much the latter, really.
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