Hmm... some very interesting peices of the puzzle. Thanks for the feedback.
Anyone else have thoughts or progress in this reguard?
The first step has to be to get FreePascal working on the XBox ( or PS2 or GameCube for that matter ). Once the FreePascal compiler is able to generate native <insert favourite console name here> executables ( even in the form of a console app ) then the next step should be to see if the likes of JEDI-SDL or similar can talk to the supported libraries.
It is all doable, but what is required is a team with the necessary hardware, but more importantly with the time and energy to dedicate to achieving the goal.
even with c compilers there i no way to make xbox executables directly (yet). There is an util available already called CXBE that converts your windows PE exe to an xbox PE executable already.
Also SDL is already supported on the xbox. So if you feel adventerous and have enough time you should already be able to make a 2D demo for the xbox already with object pascal. Have a good read at the openXDK site.
http://3das.noeska.com - create adventure games without programming
So the question of the year is; 'Does anyone have an XBox here that would like to try this?'
BTW, The OpenXDK is at http://www.openxdk.org/
I would also like to see either PS2 or Game Cube aswell, maybe someone with one of these might be able to drop a message?
noeska: What's the URL for this 'CXBE' tool?
it should be inside the sdk src download and was available on caustics homepage, but i cannot seem to find it there anymore.
http://3das.noeska.com - create adventure games without programming
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