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  1. #11
    School and playing other games are pressing on a bit so time is limited, but project continues, here's little more progress info and screenshot New thing there is rotating turret objects. This screenshot is first scetch about the upgrade mode, which also shows at the beginning for that controls hint. At any point of game you can press Enter (or Space) to enter this upgrade mode, where you can change primary and secondary weapon and balance ships resources between shields, weapons and energy generation. There will be collectable upgrades to which increases the resources, and available weapons.

    Also i finally got the framerate issues solved, so it really is smooth 60 fps even on schools silly computers. I've been very reluctant to do the basic things like explosions and bullet hits, simply because i want to do the hard work on weapon systems classes first... Once they're done, things will start to get showy really fast Like there is already some definitions for beams and homing missiles even though they're not showing yet.

    I like customization, simplest pulse cannon might stretch to various styles like: switching turret, simultaneous dual fire, volley, rapid fire, way faster but more random and less damage per pulse. Etc... You might have pulse cannon on both fire1 and fire2 buttons but customize them in different way.

    http://imageshack.us/photo/my-images...enshot1uq.jpg/
    Last edited by User137; 24-01-2012 at 07:47 AM.

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