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Thread: EGSL Interpreter

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  1. #23
    Oh, I see. Thanks. I'm now working on a Pacman clone, let's see what will happen if executing on different computers.
    (It's really not easy to maintain 5 architectures/operating systems ...)

    EDIT: Ok, I uploaded a new binary. Funny thing is that the 64 bit mode seems to be faster... Try to force 32 bit and the game runs much slower. (Maybe because I had to use a new SDL_gfx framework ...)
    Last edited by Cybermonkey; 22-01-2012 at 06:09 PM.
    Best regards,
    Cybermonkey

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