Neat!

I remember my first game 'script' I made up for my top-down space shooter. Never released the game/engine (not even as an alpha) but it was fun to make. The idea of mine was to script events or triggers within the level/mission. Idea being that you could script each mission you player, much like the old X-Wing level editors, only in text script. I may consider going back to doing something like that in a future project. Maybe something for the iPad.