I think the point of the article in questions could be transferred to to many other potential types of online/massive multi-player genres as well as many "offline" large scale genre as well. The idea is that a beginner should not be trying to start projects which need to garnish resources that only advanced or larger commercial developers can afford. It is very much as Lifepower says, like trying to build your own oil rig.
Frankly I'll even bring martial arts into this for those who like metaphors. Should your only reason for learning Kung Fu (or other cultural art form) is to kick someones ass, then you have failed at learning what you have set out to learn in the first place.
So put in context, if your only goal to learn how to program is to make the next Final Fantasy or World of Warcraft or whatever other huge project that you played once and loved because of it's long game-play and hue depth of storytelling, then you are going to fail. Learn programming games for the art of programming games and you will have much more fun than if your only in it to reach for silly things.
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