Quote Originally Posted by User137 View Post
I just got a weird theory to optimize texture memory... There are times when you just need textures that are not power of 2, for example odd 300x200 image. nxPascal can currently load that as either scaled to nearby size (256x256 in this case) or pixel-perfectly unaltered but fit in 512x256 "frame". However the "frame" will in this case waste alot of unused memory.
There's no need to rescale or pad textures, most graphic cards support non power of two textures, also try adding support for DXT compressed textured formats, that will give you a slight boost in performance