In that case you might need to rephrase your question to "What are you expecting from a (game) framework?"

SDL is very low level (but not as low-level as WinAPI), function-based (no class structure), you have to fiddle around with pointers, create a game loop by hand, there are no game logic helpers (i.e. no entity management, no scene management or any game design concepts whatsoever). All of that is not a bad thing of course.
If that is what you were looking for, go for it.